Let’s consider what Capcom did to set up stumbling blocks for itself: And if you’re thinking about launching your own game - particularly launching in a segment with an ardent community - there are plenty of lessons here for you, too. But if the company wants to understand just what went wrong, there are some hard truths it has to face. If Capcom wants to blame the competition, publicly - that’s fine. In reality, that’s just a small part of the problem with Street Fighter X Tekken. Capcom has always saturated the market to the point of pain, and that is, in fact, the most obvious criticism of this news. There’s competition, and then there’s self-competition. The company blamed competition - and, of course, if you’ve followed Capcom over the years, you smacked your forehead. We believe one of causes is cannibalism because of the large number of other games in this genre that were launched within a short time,” the company said in a brief Q&A on its website last week. ![]() “Sales of ' Street Fighter X Tekken' have fallen short of our plan. ![]() Capcom's most recent fighting game, Street Fighter X Tekken, didn't sell as much as the publisher expected it to.
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